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WORLD4: Designing Ambiguity for First-Person Exploration Games

conference contribution
posted on 2024-11-03, 12:25 authored by Alexander Muscat, Jonathan DuckworthJonathan Duckworth
In this paper we present the design and evaluation of a first-person walker digital game called WORLD4. Walkers are a sub-genre of 3D games that typically include minimal player interaction, slow paced game play, and ambiguous goals. Walking is the primary means of interaction in walker games, rather than prioritize 'skill-based' mechanics. However, the design of these game environments is not well understood and challenges many accepted game design conventions. We have designed WORLD4, a multi-dimensional first-person exploration game, to explore how ambiguity might support exploratory game play experiences in virtual environments. 14 participants playtest WORLD4 and analysis of the data identified three descriptive themes specific to the walker game player experience: 1) designing partial inscrutability; 2) shifting meaning; and 3) facilitating subversion of expectations. We use these themes to describe a set of prescriptive design strategies that may assist designers in designing for ambiguity in exploratory game environments.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/3242671.3242705
  2. 2.
    ISBN - Is published in 9781450356244 (urn:isbn:9781450356244)

Start page

341

End page

351

Total pages

11

Outlet

CHI PLAY '18 The Annual Symposium on Computer-Human Interaction

Name of conference

CHI PLAY '18

Publisher

ACM

Place published

United States

Start date

2018-10-28

End date

2018-10-31

Language

English

Copyright

© 2018 Copyright is held by the owner/author(s).

Former Identifier

2006088296

Esploro creation date

2020-06-22

Fedora creation date

2019-02-21

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