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When game over means game over: Using permanent death to craft living stories in Minecraft

conference contribution
posted on 2024-10-31, 17:46 authored by Brendan Keogh
The play style of 'perma-death' (permanent death) alters the videogame player's experience by adding harsh consequences to the usually trivial event of character death. While perma-death has a long history as a fixed constraint in certain games and genres, there are numerous cases of players self-imposing the rules of perma-death play in a broader variety of games through voluntary acts such as opting to delete a save file if their character dies. Such self-imposed cases of perma-death radically alter how the player engages with the game. In a collision of fixed affordances and player-imposed rules, the tone of the game's conventional gameplay shifts from one of experimentation to one of vulnerability. To explore how perma-death functions and how it alters the player's experience of a game, this paper looks at a perma-death experiment conducted by the author in the game Minecraft. As the project progressed, its online diary gathered a committed readership. The fear of permanent death did not drastically alter the base game of Minecraft but, as will be explored, imbued the performance of playing Minecraft with a narrative weight.

History

Start page

1

End page

6

Total pages

6

Outlet

Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death

Editors

Stefan Greuter, Christian McCrea

Name of conference

IE 2013

Publisher

ACM

Place published

United States

Start date

2013-09-30

End date

2013-10-01

Language

English

Copyright

© 2013 the authors, publication rights licensed to ACM

Former Identifier

2006048570

Esploro creation date

2020-06-22

Fedora creation date

2015-01-15

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