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A Social Phenomenology of Non-Player Characters (NPCs) in Videogames

journal contribution
posted on 2024-11-03, 10:31 authored by Paul ScrivenPaul Scriven
Non-player characters (NPCs) are a common feature in contemporary videogames, particularly role-playing games (RPGs). Evidence suggests player relationships with these fictional, digital characters can manifest as deeply emotional experiences that can ‘bleed’ off the screen and affect the daily lives of players. However, research in this area is still in its infancy, and as yet has not been given a thorough conceptual treatment. Applying the sociological phenomenology of Alfred Schütz, this paper will examine the structure of the experiences that players have with NPCs, and how these experiences manifest as meaningful social experiences. By a reconceptualization of the player-NPC relationship as a deeply mediated human-human relationship, this paper aims to build a foundation for further phenomenological study into how players engage with fictional characters in immersive videogame worlds.

History

Related Materials

  1. 1.
    DOI - Is published in 10.5840/techne202382182
  2. 2.
    ISSN - Is published in 26915928

Journal

Techné: Research in Philosophy and Technology

Volume

27

Issue

2

Start page

240

End page

259

Total pages

20

Publisher

Society for Philosophy and Technology

Place published

Netherlands

Language

English

Former Identifier

2006126199

Esploro creation date

2023-10-26

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