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A highly accurate GPU Lattice Boltzmann method with directional interpolation for the probability distribution functions

journal contribution
posted on 2024-11-02, 14:11 authored by Arturo Delgado-Gutierrez, Piergiovanni MarzoccaPiergiovanni Marzocca, Diego Cardenas, Oliver Probst
In this article, a highly accurate and graphics processing unit (GPU)-accelerated Lattice Boltzmann Method (LBM) is presented. The methodology is derived from a combination of conventional and recent LBM algorithms, mainly focusing on reducing the computational time, memory allocation, and complexity of existing algorithms. The general implementation focuses on accelerating the overall methodology using GPGPU technology based on Compute Shaders from OpenGL and avoids the storage of the distribution function components to reduce the memory allocation size. Furthermore, an efficient spatial interpolation of the probability distribution function components is described, based on a directional interpolation, without unnecessary control points for the reconstruction of virtual nodes data. The present methodology, tested for spatial accuracy via two- and three-dimensional Lid-Driven Cavity benchmark cases, shows excellent agreement with the results reported in the literature. Additionally, time efficiency is analyzed by comparing different configurations for the construction of virtual streaming points.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1002/fld.4848
  2. 2.
    ISSN - Is published in 02712091

Journal

International Journal for Numerical Methods in Fluids

Volume

92

Issue

12

Start page

1778

End page

1797

Total pages

20

Publisher

John Wiley and Sons Ltd

Place published

United Kingdom

Language

English

Copyright

© 2020 John Wiley & Sons, Ltd.

Former Identifier

2006102852

Esploro creation date

2020-12-10

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