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A virtual perspective: Measuring engagement and perspective in virtual art galleries

journal contribution
posted on 2024-11-02, 01:02 authored by Daniel Ivancic, Damian Schofield, Lisa DethridgeLisa Dethridge
This paper describes a research project which attempts to analyse human perception of and interaction with virtual art representations in an online, three-dimensional graphic environment. Specifically, discerning how user experience may relate to engagement, immersion and interaction. A series of experiments are described, involving participants who experienced virtual artworks in multiple gallery environments and utilise different viewing perspectives. The paper then provides an analysis of the data recorded and gathered during user-testing. The experiments are undertaken within a specific virtual art gallery in the online virtual world Second Life. Demographic data is linked to the user experience focusing on the use of first person (egocentric) and third person (exocentric) screen perspectives. An examination of the user's perception of both two-dimensional and three-dimensional virtual artefacts is also provided. This paper concludes with an insight into the usability and effectiveness of designing, presenting and experiencing art in a three dimensional virtual environment.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1504/IJART.2016.078613
  2. 2.
    ISSN - Is published in 17548853

Journal

International Journal of Arts and Technology

Volume

9

Issue

3

Start page

273

End page

298

Total pages

26

Publisher

Inderscience

Place published

United Kingdom

Language

English

Copyright

© 2016 Inderscience Enterprises Ltd.

Former Identifier

2006067499

Esploro creation date

2020-06-22

Fedora creation date

2016-10-26

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