Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods
journal contribution
posted on 2024-11-02, 18:35authored byJessica Ulmer, Sebastian Braun, Chi Tsun ChengChi Tsun Cheng, Steve Dowey, Jorg Wollert
Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.