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Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods

journal contribution
posted on 2024-11-02, 18:35 authored by Jessica Ulmer, Sebastian Braun, Chi Tsun ChengChi Tsun Cheng, Steve Dowey, Jorg Wollert
Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1016/j.procir.2021.11.024
  2. 2.
    ISSN - Is published in 22128271

Journal

Procedia CIRP

Volume

104

Start page

140

End page

145

Total pages

6

Publisher

Elsevier BV

Place published

Netherlands

Language

English

Copyright

© 2021 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0).

Former Identifier

2006111753

Esploro creation date

2022-01-21

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