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Brutally unfair tactics totally ok now: On self-effacing games and unachievements

journal contribution
posted on 2024-11-02, 02:38 authored by Douglas WilsonDouglas Wilson
In this paper, I use a party game that I co-designed, Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.), as a case study to suggest some alternative possibilities for the design of digitally-mediated play and games. Specifically, I argue that that intentionally "broken" or otherwise incomplete game systems can help nurture a distinctly self-motivated and collaborative form of play. I propose two terms: "unachievements" and "self-effacing games," which help articulate the specific qualities that distinguish broken games like B.U.T.T.O.N. from more traditional digital games. In addition, I situate these games in terms of Henning Eichberg's concept of the "impossible game" and Bernie DeKoven's notion of the "Well-Played game." In drawing our attention not just to players, but also to the relationships between them, Eichberg and DeKoven offer us provocative clues on what it might mean to design for togetherness.

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Journal

Game Studies: the international journal of computer game research

Volume

11

Issue

1

Start page

1

End page

24

Total pages

24

Publisher

Game Studies

Place published

Denmark

Language

English

Copyright

© 2011 Game Studies

Former Identifier

2006068661

Esploro creation date

2020-06-22

Fedora creation date

2016-12-08

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