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Co-creating games: A co-evolutionary analysis

journal contribution
posted on 2024-11-01, 12:51 authored by J Banks, Jason Potts
The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets. Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and is cast in terms of two explanatory models: multiple games and social network markets.We conclude that consumer co-creation is indeed complex, but in ways that relate to both emergent market expectations and the evolution of markets, not to the transcendence of markets

History

Related Materials

  1. 1.
    DOI - Is published in 10.1177/1461444809343563
  2. 2.
    ISSN - Is published in 14614448

Journal

New Media and Society

Volume

12

Issue

2

Start page

253

End page

270

Total pages

18

Publisher

Sage Publications Ltd

Place published

United Kingdom

Language

English

Copyright

© 2010 The Author(s)

Former Identifier

2006036454

Esploro creation date

2020-06-22

Fedora creation date

2015-01-16

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