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Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study

journal contribution
posted on 2024-11-03, 09:36 authored by Tyrone Burleigh, Vasileios StavropoulosVasileios Stavropoulos, Lucas Liew, Baxter Adams, Mark Griffiths
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the gamer-avatar relationship (GAR) as risk factors in the development of IGD among emerging adults. IGD behaviors of 125 gamers (64 online gamers, Mage = 23.3 years, SD = 3.4; 61 offline gamers, Mage = 23.0 years, SD = 3.4) were assessed using the nine-item Internet Gaming Disorder Scale Short Form (IGDS-SF9; Pontes and Griffiths Revista Argentina de Ciencias del Comportamiento, 7, 102–118, 2015a; Computers in Human Behavior, 45, 137–143, 2015b). The Self-Presence Scale (Ratan and Dawson Communication Research, 2015) and the Beck Depression Inventory (Beck et al. 1996) were also used to assess gamers’ levels of GAR and depressive symptoms, respectively. Regression and moderation analyses revealed that depression and the GAR act as individual risk factors in the development of IGD over time. Furthermore, the GAR exacerbates the IGD risk effect of depression.

History

Journal

International Journal of Mental Health and Addiction

Volume

16

Issue

1

Start page

102

End page

124

Total pages

23

Publisher

Springer New York LLC

Place published

United States

Language

English

Copyright

© Springer Science+Business Media, LLC 2017

Former Identifier

2006123583

Esploro creation date

2023-07-13

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