posted on 2024-11-02, 00:31authored byJoe Marshall, Florian Floyd Mueller, Steve Benford, Sebastiaan Pijnappel
While exertion games-digital games where the outcome is determined by physical exertion-are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field ~as to offer. In order to broaden the agenda on exertion games. we link the existing fields of sports and interactive enterrainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming.
Funding
Understanding the design of exertion games to address Australia's obesity issue