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MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study

journal contribution
posted on 2024-11-03, 09:29 authored by Vasileios StavropoulosVasileios Stavropoulos, Daria Kuss, Mark Griffiths, Peter Wilson, Frosso Motti-Stefanidi
Internet Addiction (IA) has become an increasingly researched topic. In the present study, IA symptoms in adolescents were investigated longitudinally with specific focus on the individual's hostility, gaming use (of Massively Multiplayer Online Role Playing Games [MMORPGs]) and gaming on the classroom level (calculated using the percentage of MMORPG players within classes). The sample comprised 648 Greek adolescents who were assessed over a two-year period (aged 16–18 years). IA symptoms were assessed with the Internet Addiction Test (IAT), and hostility with the relevant subscale of the Symptom Checklist-90 (SCL-90). A three-level hierarchical linear model was used to differentiate individual and classroom-level influences on IA symptoms at age 16 years and over time. MMORPG gamers and more hostile adolescents presented more symptoms of IA. However, being a member of a classroom with a higher percentage of MMORPG gamers appeared to be a protective factor for IA. These longitudinal data emphasize the importance of contextual factors at the level of the classroom in determining differences in IA symptoms during adolescence.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1016/j.addbeh.2015.09.001
  2. 2.
    ISSN - Is published in 03064603

Journal

Addictive Behaviors

Volume

64

Start page

294

End page

300

Total pages

7

Publisher

Elsevier

Place published

United Kingdom

Language

English

Copyright

© 2015 Elsevier Ltd. All rights reserved.

Former Identifier

2006123590

Esploro creation date

2023-07-15

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