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Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity.

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journal contribution
posted on 2025-03-16, 21:16 authored by Vasileios StavropoulosVasileios Stavropoulos, Maria Prokofieva, Daniel ZarateDaniel Zarate, Michelle Colder Carras, Rabindra Ratan, Rachel Kowert, Bruno SchivinskiBruno Schivinski, Tyrone L Burleigh, Dylan Poulus, Leila KarimiLeila Karimi, Angela Gorman-Alesi, Taylor BrownTaylor Brown, Rapson GomezRapson Gomez, Kaiden Hein, Nalin Asanka Gamagedara ArachchilageNalin Asanka Gamagedara Arachchilage, Mark D Griffiths
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of the avatar, the user-avatar bond, and the digital phenotype concerning gaming disorder (GD) within the broader field of behavioral addictions, and (ii) comparatively assess how the user-avatar bond (UAB) may predict GD risk, by both removing data augmentation before the data split and by implementing alternative data imbalance treatment approaches in programming.

Funding

Australian Research Council | DE210101107

History

Journal

Journal of Behavioral Addictions

Volume

13

Issue

4

Start page

1

End page

7

Publisher

Akademiai Kiado

Language

eng

Copyright

© 2024 The Author(s)

Open access

  • Yes

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