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On Distributed Nash Equilibrium Computation: Hybrid Games and a Novel Consensus-Tracking Perspective

journal contribution
posted on 2024-11-02, 19:19 authored by Maojiao Ye, Le Yin, Guanghui WenGuanghui Wen, Yuanshi Zheng
With the incentive to solve Nash equilibrium computation problems for networked games, this article tries to find answers for the following two problems: 1) how to accommodate hybrid games, which contain both continuous-time players and discrete-time players? and 2) are there any other potential perspectives for solving continuous-time networked games except for the consensus-based gradient-like algorithm established in our previous works? With these two problems in mind, the study of this article leads to the following results: 1) a hybrid gradient search algorithm and a consensus-based hybrid gradient-like algorithm are proposed for hybrid games with their convergence results analytically investigated. In the proposed hybrid strategies, continuous-time players adopt continuous-time algorithms for action updating, while discrete-time players update their actions at each sampling time instant and 2) based on the idea of consensus tracking, the Nash equilibrium learning problem for continuous-time games is reformulated and two new computation strategies are subsequently established. Finally, the proposed strategies are numerically validated.

History

Journal

IEEE Transactions on Cybernetics

Volume

51

Issue

10

Start page

5021

End page

5031

Total pages

11

Publisher

IEEE

Place published

USA

Language

English

Former Identifier

2006113029

Esploro creation date

2022-11-02

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