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On the digital playing field: how we 'do sport' with networked computer games

journal contribution
posted on 2024-11-01, 14:02 authored by Emma WitkowskiEmma Witkowski
In the following article, the author explores the notion of playing computer games as sports by sketching out the labors and sensations of Counter-Strike teams playing at pro/am e-sports local area network (LAN) tournaments. How players are engaged physically in practice and play is described in this qualitative study through the core themes of movement, haptic engagement, and the balanced body. Furthermore, the research describes how technologies in play are laboring actors too; the players and technologies in this study are rendered as networked, extended, and acting in and on the same fields of play. In asking is there a ‘‘sport’’ in e-sports, this study questions the legitimacy of a traditional sports ontology and simultaneously tackles the notion of engagement with computer game play as a legitimate sporting endeavor.

History

Journal

Games and Culture

Volume

7

Issue

5

Start page

349

End page

374

Total pages

26

Publisher

Sage Publications

Place published

United States

Language

English

Copyright

© The Author(s) 2012

Former Identifier

2006042655

Esploro creation date

2020-06-22

Fedora creation date

2013-11-11

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