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Pacman Capture the Flag in AI Courses

journal contribution
posted on 2024-11-02, 09:47 authored by Nir Lipovetzky, Sebastian SardinaSebastian Sardina
We report on the use of UC-Berkeley Pacman Capture the Flag competition as a major assessment component in two large AI courses. Teams of students are to integrate AI techniques to control the behaviour of agents in an adversarial version of the well-known Pacman game. We discuss how the contest was designed, setup, and used for grading, and reflect on some of the outcomes achieved, including student perception. While the contest is very challenging (and, at times, frustrating) for students, it was successful in keeping them engaged. More importantly, a significant majority of students reported enjoying and learning from it. A powerful software tool to automate the competition for large number of teams is made freely available.

History

Journal

IEEE Transactions on Games

Volume

11

Issue

3

Start page

296

End page

299

Total pages

4

Publisher

IEEE

Place published

United States

Language

English

Copyright

© 2018 IEEE

Former Identifier

2006091445

Esploro creation date

2020-06-22

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