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Physical and Psychosocial Effects of Wii Video Game Use among Older Women

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posted on 2024-11-01, 08:29 authored by Dennis Wollersheim, Monika Merkes, Nora Shields, Pranee Liamputtong, Lara Wallis, Fay Reynolds, Lee Koh
This study investigated the physical and psychosocial effect of exergaming in community dwelling older adult women. In a pilot study consisting of a six-week baseline period and a six-week intervention period, participants (N = 11, mean age = 73.5 years, SD = 9.0) played Nintendo Wii Sports twice weekly. We measured full body movements using accelerometers, and assessed psychosocial effects through end-of-study focus group meetings. There were large self-reported psychological effects related to positive changes in self perception. The game-play deepened social connections within the group and provided a basis for shared experiences with younger aged family members. Physically, the game-play showed significantly higher maximum energy expenditure (t = -4.52, p < 0.05) than baseline, but no significant difference in overall energy expenditure. Findings from the quantitative data showed that Wii-play did not have substantial physical effects; nevertheless, qualitative data revealed that the participants perceived an improved sense of physical, social and psychological wellbeing.

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Related Materials

Journal

International Journal of Emerging Technologies and Society

Volume

8

Issue

2

Start page

85

End page

98

Total pages

14

Publisher

Swinburne University of Technology, Faculty of Life & Social Sciences

Place published

Australia

Language

English

Copyright

© International Journal of Emerging Technologies and Society 2010

Former Identifier

2006021757

Esploro creation date

2020-06-22

Fedora creation date

2011-01-07

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