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Sensuous proximity in research methods with expert teams, media sports, and esports practices

journal contribution
posted on 2024-11-02, 09:18 authored by Emma WitkowskiEmma Witkowski
This paper examines epistemological issues in game studies research, specifically exploring qualitative research approaches to networked, expert computer game teams who engage in esports practices. Expert teams deliver their expert practice in part through interembodied sensitivities to sensorial team-based phenomena, which is made across multiple bodies and machines in the process of play. Drawing on fieldwork with World of Warcraft Arena tournament esports teams and research methods orientations from games studies, sensuous ethnography, and sports studies, a position of sensuous proximity in games research is explored and developed as a suite of research guidelines for engaging with esports teams high performance practices. I suggest a research approach that involves differing lenses and stances in the study of embodied team play, and varying scales of sensuous proximity to the layers of expert team practices that augments the notion of playing research in game studies.

History

Related Materials

  1. 1.
    DOI - Is published in 10.7146/mediekultur.v34i64.97014
  2. 2.
    ISSN - Is published in 19019726

Journal

MedieKultur: Journal of media and communication research

Volume

34

Issue

64

Start page

31

End page

51

Total pages

21

Publisher

Society of Media researchers In Denmark

Place published

Denmark

Language

English

Former Identifier

2006089086

Esploro creation date

2020-06-22

Fedora creation date

2019-02-21

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