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Shelfie: A Framework for Designing Material Representations of Physical Activity Data

journal contribution
posted on 2024-11-02, 13:29 authored by Rohit Ashok KhotRohit Ashok Khot, Larissa HjorthLarissa Hjorth, Florian Mueller
Self-monitoring devices are becoming increasingly popular in the support of physical activity experiences. These devices mostly represent on-screen data using numbers and graphs and in doing so, they may miss multi-sensorial methods for engaging with data. Embracing the opportunity for pleasurable interactions with one's own data through the use of different materials and digital fabrication technology, we designed and studied three systems that turn this data into 3D-printed plastic artifacts, sports drinks, and 3D-printed chocolate treats. We utilize the insights gained from associated studies, related literature, and our experiences in designing these systems to develop a conceptual framework, “Shelfie.” The “Shelfie” framework has 13 cards that convey key themes for creating material representations of physical activity data. Through this framework, we present a conceptual understanding of relationships between material representation and physical activity data and contribute guidelines to the design of meaningful material representations of physical activity data.

Funding

Designing augmented eating interfaces to promote mindful eating

Australian Research Council

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History

Journal

ACM Transactions on Computer-Human Interaction

Volume

27

Number

14

Issue

3

Start page

1

End page

52

Total pages

52

Publisher

Association for Computing Machinery

Place published

United States

Language

English

Copyright

© 2020 Copyright held by the owner/author(s). Publication rights licensed to ACM

Former Identifier

2006099967

Esploro creation date

2020-06-22

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