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Texture segmentation by genetic programming

journal contribution
posted on 2024-11-01, 04:58 authored by Andy SongAndy Song, Victor CiesielskiVictor Ciesielski
This paper describes a texture segmentation method using genetic programming (GP), which is one of the most powerful evolutionary computation algorithms. By choosing an appropriate representation texture, classifiers can be evolved without computing texture features. Due to the absence of time-consuming feature extraction, the evolved classifiers enable the development of the proposed texture segmentation algorithm. This GP based method can achieve a segmentation speed that is significantly higher than that of conventional methods. This method does not require a human expert to manually construct models for texture feature extraction. In an analysis of the evolved classifiers, it can be seen that these GP classifiers are not arbitrary. Certain textural regularities are captured by these classifiers to discriminate different textures. GP has been shown in this study as a feasible and a powerful approach for texture classification and segmentation, which are generally considered as complex vision tasks.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1162/evco.2008.16.4.461
  2. 2.
    ISSN - Is published in 10636560

Journal

Evolutionary Computation

Volume

16

Issue

4

Start page

461

End page

481

Total pages

21

Publisher

MIT Press

Place published

USA

Language

English

Copyright

© 2008 by the Massachusetts Institute of Technology.

Former Identifier

2006008708

Esploro creation date

2020-06-22

Fedora creation date

2010-12-06

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