RMIT University
Browse

The Gamification of Conspiracy: QAnon as Alternate Reality Game

journal contribution
posted on 2024-11-02, 23:23 authored by Hugh Davies
This article takes a ludological approach to QAnon and investigates the conspiracy phenomenon as an Alternate Reality Game. Drawing extensively on media reportage of QAnon and reviewing its discussion in the domains of digital culture, media scholarship and game studies, connections between the QAnon conspiracy movement and digital game rhetorics in far-right online spaces are highlighted, with attention to the notions of Gamification and Dark Play. Exploring the intersection of digital game cultures, online conspiracy movements and political extremism, this paper invites scholarly attention to various aspects of QAnon from the fields of games studies and play studies. With the QAnon phenomenon highlighting the significant political impact and import of games culture, this paper shows that the field of ludology has much to offer a range of researchers in interpreting the motivations and meanings of the online communities from which QAnon emerged.

History

Related Materials

Journal

Acta Ludologica

Volume

5

Issue

1

Start page

60

End page

79

Total pages

20

Publisher

University of Ss. Cyril and Methodius in Trnava, Faculty of Mass Media Communication

Place published

Slovakia

Language

English

Former Identifier

2006123474

Esploro creation date

2023-07-19

Usage metrics

    Scholarly Works

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC