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The effect of product placement in computer games on brand attitude and recall

journal contribution
posted on 2024-11-01, 09:56 authored by T Mackay, Michael Ewing, Fiona Newton, Lydia Windisch
Media fragmentation and proliferation, in concert with declining television advertising efficacy, has engendered interest in developing mote effective ways to reach consumers¿particularly non-users of a brand. This study explores the effect of active product placement in computer games on both brand attitude (Abrand) and recall. Findings suggest that exposure to a particular brand in a computer game can increase Abrand among consumers whose pre-existing attitude towards the brand in question is fairly low. We conclude that product placement within computer games is an effective means of fostering high spontaneous brand recall and even of influencing consumers less positively predisposed towards a brand (analogous to non-users). These findings have promising managerial implications for firms looking to grow their customer base through acquisition and conversion.

History

Related Materials

  1. 1.
    DOI - Is published in 10.2501/S0265048709200680
  2. 2.
    ISSN - Is published in 02650487

Journal

International Journal of Advertising

Volume

28

Issue

3

Start page

423

End page

438

Total pages

16

Publisher

World Advertising Research Center

Place published

United Kingdom

Language

English

Copyright

© PsycINFO Database Record (c) 2010 APA, all rights reserved

Former Identifier

2006024506

Esploro creation date

2020-06-22

Fedora creation date

2012-10-26

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