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The frictional pebble game: An algorithm for rigidity percolation in saturated frictional assemblies

journal contribution
posted on 2024-11-02, 07:07 authored by Daniel LesterDaniel Lester, Ruru Li
We present a fast, robust algorithm to determine rigid and floppy structures in two-dimensional (2D) assemblies of saturated frictional particles, based upon a generalisation (Lee and Streinu (2008) [11]) of the classical pebble game algorithm (Jacobs and Hendrickson (1997) [10]) for frictionless systems. By saturated, we refer to frictional systems for which all particle contacts involve sliding friction, which is relevant for certain frictional models and the study of incipient flow and stress-strain hysteresis. Whilst we do not present a mathematical proof of this method, we demonstrate validity via comparison with results from a classical method based on the network stiffness matrix over a diverse range of particle assemblies, including diluted bond networks and assemblies of cohesive, frictional particles.

History

Related Materials

  1. 1.
    DOI - Is published in 10.1016/j.jcp.2018.05.016
  2. 2.
    ISSN - Is published in 00219991

Journal

Journal of Computational Physics

Volume

369

Start page

225

End page

236

Total pages

12

Publisher

Elsevier

Place published

United States

Language

English

Copyright

Crown Copyright © 2018 Published by Elsevier Inc. All rights reserved.

Former Identifier

2006084399

Esploro creation date

2020-06-22

Fedora creation date

2018-09-21

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