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Using prototypes in early pervasive game development

journal contribution
posted on 2024-11-01, 15:57 authored by Elina Ollila, Riku Suomela, Jussi Holopainen
In this article we discuss various prototyping methods in early pervasive game development. The focus is on pervasive games that are played with mobile phones. Choosing the right prototyping method is crucial in achieving results that can be used for validating or developing further design ideas. In this article we give guidelines that help the selection process and give ideas on methods that can be used in different situations. We have play-tested pervasive game prototypes using agile software prototype development methods, forum prototypes, and guided paper prototyping methods. We give examples of five pervasive games where these kinds of prototyping methods are used. In concluding, we compare the results and discuss their benefits and disadvantages in the game development process, that is, when the methods should be used and what should be considered when using them

History

Related Materials

  1. 1.
    DOI - Is published in 10.1145/1371216.1371220
  2. 2.
    ISSN - Is published in 15443574

Journal

Computers in Entertainment

Volume

6

Number

17

Issue

2

Start page

1

End page

17

Total pages

17

Publisher

Association for Computing Machinery

Place published

United States

Language

English

Copyright

2008 ACM

Former Identifier

2006048712

Esploro creation date

2020-06-22

Fedora creation date

2015-01-19

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