RMIT University
Browse

Domelab

model
posted on 2024-10-30, 19:01 authored by Stefan Greuter, Adam Nash, James ManningJames Manning, Jonathan DuckworthJonathan Duckworth, John PowerJohn Power, Shaun WilsonShaun Wilson, Jadd Zayed, Jackson Sinclair, William Goddard, James Hullick
BACKGROUND Traditional visualisation environments pose severe limits on the experimental and analytical possibilities of aesthetic information visualisation, and on the ability to generate large informational spaces for interactive navigation and interrogation. Fulldome is a significant new medium that provides this opportunity, integrating technical innovation in computing power and graphics capabilities with aesthetic innovation in content delivery. The works in this exhibition addressed the immersive visualisation opportunities of this medium, extending pioneering research in aesthetic frameworks and frontier technologies to benefit artistic, cultural, museological and humanities research CONTRIBUTION The seven artworks included in the DomeLab exhibition demonstrate an innovative fully immersive visualisation space that goes beyond the typical framing of traditional cinema and desktop computing spaces. Discovering a range of formal approaches to the challenges of the Dome, the researchers created an inhabitable information space with fully embodied audio-visual qualities that facilitates audience interaction as well as aesthetic experimentation, interrogation and analysis of the screen content. SIGNIFICANCE DomeLab is the first ultra-high resolution (4K) experimental fulldome in Australia. This powerful visualisation environment is supported by an alliance of 15 investigators from 11 organisations. The DomeLab research infrastructure fosters new knowledge and innovative practice through transdisciplinary design research. It provides a powerful platform for a range of disciplines that rely on the representation of multi-dimensional data for games, interactive media art, virtual heritage and digital archaeology, new museology and digital humanities, indigenous astronomy and storytelling.

History

Subtype

  • Original Design/Architectural Work

Outlet

Design and Play Exhibition

Place published

Melbourne

Start date

2016-04-29

End date

2016-05-14

Extent

7 interactive creative works (5m x 5m full dome shaped screen)

Language

English

Medium

Interactive Games, Virtual Art and Video

Former Identifier

2006073686

Esploro creation date

2020-06-22

Publisher

Design Hub, Studio Space

Usage metrics

    Creative Works

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC