posted on 2024-11-23, 16:13authored byJohn Lycette
This research is a practice led investigation of interactive computer artworks that incorporate physical and interactive aspects of pre-computer age mechanical devices.
The research initially proceeds by looking at interactive productions, previously produced by John Lycette, in order to identify any relationship to mechanical devices or factors that have influenced this field of enquiry. It then documents a broad collection of the machines and mechanical objects in order to analyze them in terms of their: mechanics; visual and tactile form; and relationship with function. The mechanics of the typical human/computer user experience is analysed and compared to that with pre-computer devices. In order to consider and evaluate existing computer artworks and productions that explore aspects of mechanical interaction, new media events, exhibitions and museums are detailed and considered. Art practitioners operating in the field of tactile interaction are identified and their works analysed.
In a culmination of this activity, concepts for computer artworks that explore ideas or utilise methods of mechanical interaction are considered and assessed. Findings from this analysis inform the design and production of two major installation interactive computer art works, ORBICULUM and CUBBY HOUSE ROBOT. The exegesis and the accompanying DVD thoroughly document the context, planning, production and outcome of the art works.