RMIT University
Browse

Sailing to Livarno - accessibility and documentation within real-time 3D game spaces

thesis
posted on 2024-11-23, 16:40 authored by Jeremy Parker
In the medium of 3D real-time environments, the success of the first person shooter style game since the mid 90s has lead to the evolution of a sophisticated language of interaction within highly immersive digital spaces. However, often because of commercial imperatives, this emergent medium has been utilised in only a limited range of gameplay styles and cultural genres by mainstream developers, which limits exposure to new audiences and the new ideas they may potentially bring.

Using a modification of one the first highly successful 3D real-time game engines - Quake - this research project seeks to develop a 3D real-time environment that offers a more accessible introduction to the mechanics, history and possibilities of this medium to a wider audience.

Through the construction of levels and modified gameplay mechanics this project demonstrates that this medium also has the potential to document itself - to comment, quote, analyse and reflect on its own nature.

History

Degree Type

Masters by Research

Imprint Date

2012-01-01

School name

Media and Communication, RMIT University

Former Identifier

9921863641801341

Open access

  • Yes

Usage metrics

    Theses

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC